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Battlefield 2: Battlegroup42 is looking for developers

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Forum >> Modding >> Modding >> Battlegroup42 is looking for developers

 
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Bobton Profile
Bobton
View Profile of Bobton
Posts: 1
Joined: 06/22/2005
Credibility: 0 pts
Battlegroup42 is looking for developers 

www.battlegroup42.com
www.battlegroup42forum.com

Hello there, I am from the Battlegroup42 mod. We have many releases on the BF42 engine and three releases on the BFV engine (possibly four within a week or two). Our mod focuses on Gameplay + Historical accuracy rather than complete realism (We'll most likely set the damage values to 1/2). Our Leader was a real life tank commander, and due to his vast knowledge of programming, we developed the most accurate damage system on BF42, although we cut the damage in thirds, if we set it to its full capacity it would be the closest thing to "realism" on BF42.

We are currently setting our sights for BF2, but currently we are looking for the following:


Skinners do not have to know how to unwrap, but it would be nice if you were able to. High quality work is a MUST.

Static Modellers should be able to make convincing structures (buildings, bridges, signs etc.) from the WWII era, Westren Europe Buildings are a priority.

Unwrappers should be able to unwrap something within a few days. It is totally understandable if you have some pressing matters that must be attended to first, however.

Mappers should be able to make maps that have relative fairness to it. Maps don't have to be 100% accurate in landscape but should reflect the conditions (What vehicles were used there, what vegetation, what buildings etc.).

Player Modellers should be able to make player models for any nation we are hoping to add. It would be great if you can also Rig the Skeleton to the model, but this isn't required.

Riggers should be able to completely skin a model to the BF2 skeleton. If you can actually animate the player model as well, that would be great, but once again not required.

If you have any other skills not listed here that you think would help out any more, email me/add me to msn at mrdilavar@hotmail.com!

In any case, if you can help us out go to our forums and post something in the recruitment section

Samples (a few of many)





Thank you!
-[BG42]Bobton





06/22/05 22:22 Login to rate this user's post!
DrunkenKilla Profile
DrunkenKilla
View Profile of DrunkenKilla
Posts: 18
Joined: 05/18/2005
Credibility: 570 pts
Re: Battlegroup42 is looking for developers 

Well im a hard core map editor



06/27/05 08:27 Login to rate this user's post!

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